Free strategy & simulation LevelPlayCompass Est. 2024
Issue six · Strategy & simulation

Slow games for people who plan ahead

City builders, empire strategy and vehicle simulation — the sort of games measured in weeks rather than rounds. We play each one long enough to know where the patience runs out, then write it down.

6Titles reviewed
3Platforms tested
120+Hours logged
0Sponsored entries
What we cover

Three kinds of long game

City & empire building

Games where the map fills up over weeks. Layout decisions made on day two still matter on day sixty, which is the whole appeal.

Farm & trade simulation

Gentler titles built around production chains and player-to-player trading. Short daily sessions, very little pressure.

Vehicle & tactical combat

Detailed simulations where positioning and preparation decide the match before the shooting starts.

The reviews

Six titles, in rating order

Each is free to start. Scores describe the experience of a player who has not spent anything, because that is how we test.

War Thunder01

War Thunder

Aircraft, tanks and ships in one enormous, unusually detailed package. Arcade modes are approachable and the realistic modes are as demanding as anything in the genre. Progression through the higher tiers is slow, which is the main thing to know before starting.

Official site
Forge of Empires02

Forge of Empires

You march a single city from the stone age to the far future, and the layout puzzle at the heart of it is genuinely good. Guild features give the later ages a reason to keep going. Sessions are short by design — twenty minutes covers a day comfortably.

Official site
Elvenar03

Elvenar

A fantasy city builder with two distinct races and a strong trading system between neighbours. The presentation is soft and unhurried; the underlying resource planning is sharper than it looks. Best suited to players who enjoy tidy, well-optimised towns.

Official site
Enlisted04

Enlisted

You command a small squad rather than a single soldier, which changes how every engagement plays out. Maps are dense and readable, and the squad system rewards careful positioning over reaction speed. Matchmaking can be uneven outside peak hours.

Official site
Taonga05

Taonga

An island farm builder with a pleasant sense of place and a steady production loop. It asks very little of you at any one time, which is exactly the point. The later islands lean more heavily on waiting, so treat it as a game you visit rather than play.

Official site
Ikariam06

Ikariam

An older browser strategy title built on island colonies, trade routes and alliances. The interface shows its age, but the diplomacy between players remains the most interesting part of the whole design. Worth a look if you want negotiation more than spectacle.

Official site
Method

How each review is put together

01

Two weeks minimum

Strategy games reveal themselves slowly. Anything under a fortnight tells you about the tutorial and nothing about the game.

02

Nothing spent

We never buy anything while testing, so the review describes the free experience rather than a shortcut version of it.

03

Written, then revisited

Every entry is reopened after major updates. A score that no longer fits the current build is corrected on the page.

Before you ask

Short answers

Three of the six run in a browser. The rest need a client, which is stated in each review and on the developer's own page.
Yes — all are free to start and free to keep playing. Several sell time-savers, and where that changes the pace of the game we say so plainly.
Less than people expect. Most of the city builders here are designed around two short visits a day. The simulation titles are the ones that ask for longer sessions.
Everything we publish is on the list — one page, six entries, no scrolling through a feed to find them.
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